

It’s clichéd stuff, but it keeps the game moving.

Teaming up with the king and a guild of magician/engineers, they end up gliding around the realms in a floating HQ, battling the mutinous beasts where they find them, picking up new allies and attempting to identify and fight the evil sorcerer at the heart of this dark business. Sure, the gameplay focuses on wading into battle against hordes of Dragon Quest beasties, but there’s a lot more going on beyond making sure you’re in the right place at the right time to batter the right foes.įor a start, there’s a vaguely coherent story involving two childhood friends, now captains of a valiant king’s guard, working to find out why the previously peaceful monsters of the kingdom have suddenly gone bezerk. Where Hyrule Warriors was a little too much like Dynasty Warriors with a Zelda reskin, Dragon Quest Heroes is a more balanced hybrid, bringing in enough RPG components to make it more than a massive-scale strategic brawler. By comparison, Dragon Quest Heroes works even if you’re only just on nodding terms with Dragon Quest.Ī lot of that comes down to the way the elements are weighted.

You really needed to love Zelda and enjoy Dynasty Warriors gameplay to get anything out of the underwhelming Hyrule Warriors. The big surprise is that Dragon Quest heroes does it better. It even has the Dynasty Warriors team, Omega Force, at the helm.

In other words, it’s a bit of a mash-up, taking elements and characters from Square-Enix’s epic Japanese RPG series and combining them with the large-scale battlefield combat of Koei-Tecmo’s Dynasty Warriors games. Basically, this game does for Dragon Quest what Hyrule Warriors tried to do for Legend of Zelda. It’s probably quicker to explain Dragon Quest Heroes: The World Tree’s Woe and the Blight Below than it is to say the title.
