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Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a "poke") and resume usage of your weapon to block or strike. It also affects the weapon's ability to crush through blocks.
Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. These weapons will always knockout the target there is no way to kill a target with blunt damage. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. Hammers are an example of a typical blunt weapon. "b" (blunt): Damage dealt by some weapons with the swing or the thrust. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets. Some weapons (like some spears) are thrust-only. "p" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor. "c" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. Some weapons (like scimitars) are swing-only. Damage: Damage dealt swinging the weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. It also increases the chances of the "stun" effect when you strike an opponent's block. Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). When looted from battle, items will display their base value. Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield. A shield cannot be used with all two-handed weapons and some polearms.
Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm.This may include a single Modifier, indicating improved or reduced stats.